Showing posts with label Game Developers Conference. Show all posts
Showing posts with label Game Developers Conference. Show all posts

Friday, March 27, 2009

So it's been about three weeks since my last post. Here's why. Three weeks ago I had to hoof it on final projects. Two weeks ago final projects were due plus early finals. Last week late projects were due plus normal finals. This week was spring break, the very first time I got to see my fiance in months due to projects, finals, two jobs, looking for a Game Developer job, preparing for GDC, and trying to be clever in this blog. I failed that last one, but the rest has gone quite nicely.

Weapons: Cards, resumes, killer new outfit.

Objective: Goto GDC and schmooze the elite.

Should be fun, Darius is going to have a seminar I'm going to. Always wondered what he looked like since his avatar is kinda funky.

- Chris Lee

Friday, February 20, 2009

So I just got an A on my senior project, which is what I've been spending a lot of time on. It's about video games so I'm going to shove it on this blog as soon as I have everything submitted to the school and everything, maybe some employer will see it and be impressed XD. We'll see. Getting jitters over the GDC, far too excited to go. Happy trails true believers.

Tuesday, February 10, 2009

Android game thing is coming alone, as is my other little projects. I'm finally catching up with school but I tell you it's an uphill battle. Getting resume looked at for the GDC. Peace out ya'll

Thursday, February 05, 2009

Saddening week. Denied scholarship thing for GDC (Free Pass, plus a personal mentor-type.), places that wanted to hire me are on hiring freeze, places I didn't want to go to closed down jobs where I could work. Spent the last couple of days feeling a bit down. And now I'm registering for the GDC. So I'm still super-excited for that!

Lesson: Never let setbacks keep you down.

Sunday, February 01, 2009

Not too many posts lately cause I'm not searching for game work exclusively as of late. Demo going okay, the company is keeping us waiting. But we're getting a lot of work done over the excitement that's running through our blood. Waiting for GDC stuff to come through, my preparations were a little ahead of time but I hate waiting til the last minute. So that's today's advice, NEVER wait til the last minute. Just in general.

Tuesday, January 27, 2009

So we're getting the demo out the door, if we don't fail miserably I'll tell you guys whatever, my NDA will let me. I'm super excited though, you imaginary users should be too! Also my business cards look awesome, I'll post pics later with some props to the guy I got the idea from at (http://tinysubversions.blogspot.com/). Cool dude, check him out.

Wednesday, January 21, 2009

So I just finished the first final draft version of my senior paper. Clocks in at about 28 pages. Yea, pretty harsh, but as soon as I clean it up and get it over with I'll have a LOT more time to prepare for the GDC and get some spiffy business cards made.

Tip of the day: Do your work early!

Thursday, January 15, 2009

So today is more work on that compiler, but I got a lot planned for our little Android Application today too! Got the lead artist pumping out all the art, and I got my team pretty pumped. Gonna be sweet. Still preparing for the GDC, last night I bookmarked every good game company I'd want to work for and sent in applications where appropriate. I guess that's pretty good advice but I can't imagine people don't know about it, might as well put it up.

Good advice: APPLY EVERYWHERE, most places keep your resume on file even if they have no current openings.

So yea, not too much going on besides that.

Char sheet update: Recovered temporary dex damage, hit points +2 then -1 for strain and slight injuries, current skills in use changed, wearing a Gi again. +4 total experience for continuing to work fairly hard

Current skills in use: Blogging (+2), programming (+5), Martial Arts(+6)
dex: 12 (was 10)
EXP: 1026/3000
Armor: Gi
HP: 5/6

Wednesday, January 14, 2009

Update: Well today is another day chock full of work. I was inspired to write this this because my partner and I were forced into writing a for loop. A for loop whose initializer takes up 4 lines and has to iterate over 3 lists at once. As for games I've put up a lot more effort this last night.

Todays Tip to break into the industry: Make games, then put it on your resume. Any game will do! Especially ones you can demo. Peace - Chris Lee
So I've spent the last 10 hours working on that compiler some more and it's only week 2 of 10. *Sigh* It's going to be a long quarter. On the plus side game work on my active little Android app continues!

Also I've just picked up both "Crushed: The Doomed Kitty Adventures!" two are available from Angry Viking Press and the website is here: http://www.supermegatopia.com/whatsnew.htm.

Unique, kinda raunchy, but HILARIOUS. I highly super recommend it! Back to slaving!

No change on character sheet.

Monday, January 12, 2009

So here's my debut game review and some rants on the current state of my epic quest.

First off, a game everyone should play Planescape Torment:

Planescape Torment is a game that's like reading a life changing fantastic fantasy novel. Now I've lost about half of you, but the rest of you I'm sure have an anime eyebrow in the air that can only be described as "Go on".
Now for context I'll give an example. There are plenty of people who will understand this, playing Planescape Torment is as life changing and as important as reading Dune or Ender's Game. Yes it's that good.
The game revolves around a deadish guy called only "The Nameless One". You don't remember anything about your past, you look like a corpse, and whenever you die, you wake up a little while later. The game revolves around you going around figuring out what you were doing in the past several hundred years along with meeting some friends of a more recent past life.
You know when you've closed a book and you hold back tears. It's the last of a series and you've felt like you've just lost a friend? This game's dialogue, storyline, and cast of characters is just that good. And the best part is the scope. You can play the game ten times and not see or meet everyone. All things aside you can usually choose to be the most moral champion, or the most vile bastard, there's just so much to see you can never get it all in one play through. Played a in a world within worlds connected to other worlds randomly where faith and belief make reality. I'm almost afraid to give away all the "Oh man that's AWESOME" moments in fear it'll ruin the experience even a tiny bit you'll just have to trust me and go play it.
A journey of a thousand miles starts with but a single step.

So my name is Chris Lee and this Blog will cover my thoughts on whatever I feel like writing. Though mostly it will contain reviews on games that I'm playing, updates on games that I am making, and the main event will be chronicling my journey to getting a paying job in the video game industry(Or alternatively a paying job as a programmer as a lead in to finding work as a game programmer).

History: I always knew I loved games but before my programming days I was more of a writer. The most rewarding thing in the world is making a room full of people laugh, and I loved to do it. But I had a technical yearning in me as well. With a bunch of nerds who did nothing but play D&D and video games with me it was inevitable that I become obsessed with computers. Long story short, I've loved just about everything on the internet, and on the gaming scene since about the 4th grade. I loved Ultima Online despite the fact that I really, really sucked at it, and I obsessively played just about every RPG to come my way my whole life. On with the blog!